| [Oo! Let's Make a Game!] Episode 8: Building People! |
[Nov. 19th, 2009|12:32 am] |
Originally published at xenoglyph: the alien writings of designer joshua a.c. newman. Please leave any comments there. 
54:46 long & 50.2 MB big
In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction) finish developing the character-based situation for the game they’re designing — before your very ears! — then move on to discussing some ways that characters can be pushed to change away from baseline humanity
Rob’s during-the-show notes, the document containing the complete write-up of the relationship map, and Joshua’s ideas on the cloudkill technology.
- Rob does a staged reading of the lyrics to “Prevenge” by They Might Be Giants
- We reflect on how much podcasting is like The King of Comedy
- Obligatory references to Vincent Baker, Radio Lab, and Paul Beakley (we also talk about Ben Lehman)
- COINTELPRO
- The film Jarhead
- The Wire, Generation Kill, and Battlestar Galactica
- John Dillinger
- Toxoplasmosis, Brilliant Gameologists podcast, and Peeps by Scott Westerfeld
- Hampshire College, the college Joshua graduated from
- Crank, which has a sub-standard sequel
- Mortal Coil
- My Life with Master
- Cloudkill
- A Scanner Darkly
- JiffyCon
- There are mysterious goings-on on the Facebook page for shock:
You can subscribe to the show by plugging the RSS feed URL into your preferred podcatcher. You can also use the one-click iTunes button thingie:

The intro music is “Gotta Whizz” by Boris the Sprinkler, from the album Mega Anal. The outgoing music is “Prevenge” by They Might Be Giants from the album The Spine. |
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| Feelings in Role Playing |
[Nov. 2nd, 2009|05:24 pm] |
Originally published at xenoglyph: the alien writings of designer joshua a.c. newman. Please leave any comments there. 
There’s an experiment going on at #rpgtweory about RPG rules about feelings. I have feelings about them. But Ben and I were having a hard time expressing ourselves 140 characters at a time.
My original assertion, with subtleties edited out for brevity, was this:
Never write rules about feelings. Write rules about material needs and the consequences of fulfilling them.
Ben didn’t buy it, and there was more to the idea anyway. Let’s discuss!
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| I Never Thought that Being Called a Yoni Would Be So Flattering |
[Oct. 21st, 2009|11:46 am] |
Originally published at xenoglyph: the alien writings of designer joshua a.c. newman. Please leave any comments there. 
In 2006, Remi Treuer and I played in a game of Mortal Coil with Judd Karlman, Brennan Taylor (the designer), Paul Tevis, and Steve Dempsey. In it, we played a band called Flaming Taft, circa 1972 as the punk scene in “New Amsterdam” was really getting rolling. My character, Fucking Jim (known as The Fucking Bassist), was the bassist, but he was really an electronic experimental musician at heart. In fact, all of the characters were really born to do something else than their part in the band. Well, everyone except the drummer, who kept the band together (you see what we did there?). Fucking Jim was equal parts Graham Lewis, Brian Eno, Conrad Schnitzler, John Cage and George Antheil. So when Remi told me he was going to use him as the basis for a character in his new webcomic about musicians, I was kind of excited. I told him if he had any questions about the character, I could tell him what the dude would do.
But then he end-ran that. The end result, Yoni, is much more me than Fucking Jim. Which is good. Fucking Jim was fucking Judd’s character because he liked the sound her heating pipes made at night, and that’s not the kind of behavior I really endorse.
Remi’s comic is called Too Fat to Be a Rockstar. It has excellent characters and I like the way they evolve. I like the way that the things they care about change and how they change in response. And I love Remi’s faces. |
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| The Power of Ten |
[Oct. 21st, 2009|11:05 am] |
Originally published at xenoglyph: the alien writings of designer joshua a.c. newman. Please leave any comments there.
The previous post had a couple of seconds of this fantastic film and I had to go root it up, since maybe you haven’t seen it. It could even been that you haven’t seen it because you were born too late. It’s also relevant to Eppy’s link to Merzo, which shows the relative sizes of various science fiction objects, from Yoda and R2 to the Enterprise to a Dyson Sphere. |
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| OLMAG Episode 6: How to Start a War! |
[Oct. 10th, 2009|04:44 pm] |
Originally published at xenoglyph: the alien writings of designer joshua a.c. newman. Please leave any comments there. 
(EDIT: I’ve changed the header image that was originally on this post because it was NSFW. For posterity, in case someone is curious, you can find the original image here. Edit: No, Rob. That wasn’t the real image. That was for a completely… different project.)
52:24 long & 50.3 MB big
In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction), we talk about a few possible initial scenarios, and decide which one we want to explore first. There’s some good progress here from the absolute slaughter and misery we inflicted on each other in the prior episode.
Joshua’s homework and Rob’s notes during the show
- Joshua tries to let Rob off the hook for being lazy
- Vincent Baker gave us extremely helpful feedback on the forum
- We get more status by talking about Vincent’s input than we do from discussing Paul Beakley’s
- Joshua talks about a whispered Story Games thread between he and Alexandre (board name Kobayashi), who was a soldier in the Yugoslav Wars
- Joshua’s scenario idea is the refugee one
- In LIFELESS, you play…. (around 10:30)
- Simon C’s feedback, which brings up discussion of Vincent’s fiction-first posts
- Bruce Sterling’s Schismatrix and Crystal Express
- Requisite references to Dollhouse and Richard K. Morgan’s Takeshi Kovacs novels
- We settle on the refugee thing, as at least the first “module”
- A mention of (and spoiler for) the film Silent Running
- Emily Care Boss’s Sign in Stranger
- We want to have the game to come with the scenario all set to go, like John Harper’s Lady Blackbird
- Our homework: each of us writes: a setup for the war, 6 characters, a relationship map, and the initiating technology that made it terrible
- No listener homework
- Working title: “Lifeless”
- We mention the comic book/game store we were about to head to in Northampton, MA: Modern Myths
You can subscribe to the show by plugging the RSS feed URL into your preferred podcatcher. You can also use the one-click iTunes button thingie:

The intro music is “Gotta Whizz” by Boris the Sprinkler, from the album Mega Anal. The outgoing music is from the same band and the same album. The song is called Sheena’s Got a Microwave Now, and I chose it because it’s the harrowing story of a love denied and interfered with by an insurmountable gap in technology. |
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| Pictures Can’t Lie |
[Oct. 6th, 2009|01:12 pm] |
Originally published at xenoglyph: the alien writings of designer joshua a.c. newman. Please leave any comments there.
I’ve always considered the phrase “Pictures can’t lie” to be charmingly naïve. This technology exists now, Photoshop has existed for decades, darkroom techniques have been around for as long as there’s been photography, and there’s always been recontextualization. “You provide the pictures. I’ll provide the war, ” is one of the most famous quotes in journalism, after all.
I have a bit of a “White Hat” view of this. Now an audience knows that they can be fooled. They have to figure out for themselves if they trust the source. |
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| Oo! Let’s Make a Game! Episode 5: Sticky Situations! |
[Sep. 23rd, 2009|09:18 am] |
Originally published at xenoglyph: the alien writings of designer joshua a.c. newman. Please leave any comments there. 
01:54:51 long & 110.3 MB big
In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction), discuss how to pre-bake-in a situation for the game they’re developing. Many hearts were broken, unforgivable things were said, will they still be friends at the end of this arduously long show? Listen in to find out.
Joshua’s homework (Rob didn’t do his).
- We start of being enthusiastic about Idiocracy
- Rob skipped homework, Joshua didn’t
- Discussing input from Vincent Baker, Simon C., and Doc Holaday
- Charles Stross’s Accelerando
- Futurama
- Transhumanauts!
- John Cassaday and Warren Ellis’s Planetary
- My friend Blake, who had an interesting idea for a game
- The movies Cube and Saw
- Montsegur 1244 and carry: a game about war
- Ganakagok
- 100 Bullets
- Exquisite corpse
- Wildly various spider genetalia
- Twenty Bucks
- Psi Run (or, at least, its forum)
- Dogs in the Vineyard
- Mouse Guard RPG
- Do not look Vincent Baker in the eye
- Our homework: Vomit forth creativity on this project
- Listener homework: Give us some scenarios
Rob’s during-the-show notes
You can subscribe to the show by plugging the RSS feed URL into your preferred podcatcher. You can also use the one-click iTunes button thingie:

The intro music is “Gotta Whizz” by Boris the Sprinkler, from the album Mega Anal. The outgoing music is Overlap by Ani DiFranco from the album Out of Range |
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| Oo! Let’s Make a Game! Episode 4: Social Networks! |
[Sep. 15th, 2009|06:33 pm] |
Originally published at xenoglyph: the alien writings of designer joshua a.c. newman. Please leave any comments there. 
01:06:30 long & 63.8 MB big
In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction), discuss possible structures for a session of play, talk about how to structure technological and interpersonal relationships, and talk a bit about how mechanics might work. Lots of meaty game design here.
Joshua’s and Rob’s homeworks
- Listener feedback: Paul Beakley, Nathan Wilson, Simon C, Doc Holaday
- The book Starfish by Peter Watts
- Discussion of how many players the game should service
- Initialization, a word to be used a lot in the game
- Drop initialization phase created NPC?
- Primetime Adventures
- Spotlight characters, scene order, and whether scenes are about players or characters
- Are there too many scenes? Can you run out of interesting stuff before you run out of time?
- The roles that PCs play in spotlight characters’ scenes when they’re not spotlight
- The Wire
- Introducing new NPCs and new tech, tying Currents to them
- Talking about the tech web
- Separate relationship maps on each character sheet to reflect different visions of relationships
- What am mechanics?
- Joshua = power, Rob = meaningfulness
- Joshua promises a diagram
- Mind control!
- Personality Anchors, and we argue over it
- Richard K. Morgan’s Takeshi Kovacs novels
- Rob keeps talking about “spotlight scene” when he means “spotlight episode”
- Anchors and immunity
- Vincent Baker’s thread where he’s asking for critique on Apocalypse World
- What to call the co-GMs?
- Homework: write up what a scene might feel like, which we’re probably going to do on the forum
- No listener homework
Rob’s during-the-show notes
You can subscribe to the show by plugging the RSS feed URL into your preferred podcatcher. You can also use the one-click iTunes button thingie:

The intro music is “Gotta Whizz” by Boris the Sprinkler, from the album Mega Anal. The outgoing music is I Wish I Was a Boy by Angry Red Planet, provided by Podshow’s Podsafe Music Network. |
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